Games: direct team-season record. Starts: direct team-season record.
A Bad pick
John Reid was Bill O'Brien's 7th-best of 12 picks across his career.
His retained-value contribution score (opportunity plus quality plus recognition, with related outcomes collapsed inside each bucket) is -0.77. This is a per-pick accountability metric, separate from Bill O'Brien's leaderboard composite θ.
The walkthrough below shows which bucket carried the pick: playing time, value quality, or league honors.
Opportunity
Did he earn the field?
Games played
13
on drafting team · 27 full-career
Games started
1
on drafting team · 4 full-career
Snap-z
-3.1
3 modeled seasons
Quality
Was that time valuable?
On-team AV
1
modeled; full weighted AV 2
AV / 1k snaps
4.1
241 snaps in rate base
AV-rate z
-0.0
position-year adjusted quality
Recognition
Did the league notice?
Pro Bowls
0
all on drafting team
AP1 All-Pro
0 AP1
all on drafting team · AP2 context 0
All-Decade
0
context only
Did this pick move Bill O'Brien's grade?
The first chart removes the time axis: every Bill O'Brien pick is sorted by retained contribution across opportunity, quality, and recognition. John Reid totals -0.77. The second chart breaks that same contribution into the seasons when the evidence arrived. Opportunity and quality can move separately, which keeps high-snap, low-AV profiles from looking cleaner than they are.
Aggregate contribution by player
Incremental contribution by season
Above expectationBelow expectationJohn ReidGM total -8.2John Reid by season -1.8
How much retained production did John Reid return vs. his slot?
Each mark below is one player's model value above slot. Light gray marks are slot-similar peers: CBs drafted within ±5 picks of John Reid since 2010 (13 players).The score is the retained production/value bucket from the pick-residual model: on-team AV plus AV-rate quality, adjusted for draft slot, position, and era. Opportunity snaps and league honors are excluded.
John ReidSlot-similar peers (13)
Cumulative value over time
Year-by-year running totals since draft. Left axis = games started. Right axis = honors (Pro Bowl / AP1 / AP2). Pre-2013 picks have no games-started line because that comes from per-game snap counts (not available for older players). Honors extend back to 1980.
Games started (cumulative)Pro BowlsAP1 All-ProAP2 All-Pro
Full-career season history (5 scored seasons)
Year
Team
GP
GS
Snaps
Snap-z
AV
AV/snap
PB
AP1
AP2
2020
HOU
13
1
241
-0.6
1
4.1
2021
SEA
11
3
204
-0.6
1
4.9
2022
TEN
3
0
41
-1.2
0
0.0
2023
HOU
0
0
0
-1.3
0
—
2024
HOU
0
0
0
-1.3
0
—
How to read this
The current model groups outcomes into three buckets: opportunity (games, starts, snap-z), quality (on-team AV, AV/snap quality when available), and recognition (Pro Bowl, AP1).
Season rows show full-career context across every team. The draft-credit cards above contain the team-specific totals used for GM accountability. Snap-z is position/year-normalized playing time; AV/snap is shown as AV per 1,000 snaps where snap evidence exists.
AP2, full-career AV, HOF, and All-Decade are displayed as context only. They are not active outcomes in the current θ model.
Pre-2013 playing-time rows may show "—" where weekly snap evidence is unavailable; AV/snap quality is snap-era only.