Games: direct team-season record. Starts: direct team-season record.
Long-career hit
Duke Johnson became a 8-season, 97-game NFL player after going #77. The retained-value model still ranks him 9th of 18 for Ray Farmer because CLE only got 64 of those games.
His retained-value contribution score (opportunity plus quality plus recognition, with related outcomes collapsed inside each bucket) is -0.59. This is a per-pick accountability metric, separate from Ray Farmer's leaderboard composite θ.
Full-career context prevents this from being labeled as a bad talent pick: the negative model score is about retained team value, not whether the draft identified an NFL-caliber player.
The walkthrough below shows which bucket carried the pick: playing time, value quality, or league honors.
Opportunity
Did he earn the field?
Games played
64
on drafting team · 97 full-career
Games started
10
on drafting team · 21 full-career
Snap-z
4.8
4 modeled seasons
Quality
Was that time valuable?
On-team AV
20
modeled; full weighted AV 28
AV / 1k snaps
9.5
2,099 snaps in rate base
AV-rate z
+0.0
position-year adjusted quality
Recognition
Did the league notice?
Pro Bowls
0
all on drafting team
AP1 All-Pro
0 AP1
all on drafting team · AP2 context 0
All-Decade
0
context only
Did this pick move Ray Farmer's grade?
The first chart removes the time axis: every Ray Farmer pick is sorted by retained contribution across opportunity, quality, and recognition. Duke Johnson totals -0.59. The second chart breaks that same contribution into the seasons when the evidence arrived. Opportunity and quality can move separately, which keeps high-snap, low-AV profiles from looking cleaner than they are.
Aggregate contribution by player
Incremental contribution by season
Above expectationBelow expectationDuke JohnsonGM total -8.1Duke Johnson by season -1.1
How much retained production did Duke Johnson return vs. his slot?
Each mark below is one player's model value above slot. Light gray marks are slot-similar peers: RBs drafted within ±5 picks of Duke Johnson since 2010 (8 players).The score is the retained production/value bucket from the pick-residual model: on-team AV plus AV-rate quality, adjusted for draft slot, position, and era. Opportunity snaps and league honors are excluded.
Duke JohnsonSlot-similar peers (8)
Cumulative value over time
Year-by-year running totals since draft. Left axis = games started. Right axis = honors (Pro Bowl / AP1 / AP2). Pre-2013 picks have no games-started line because that comes from per-game snap counts (not available for older players). Honors extend back to 1980.
Games started (cumulative)Pro BowlsAP1 All-ProAP2 All-Pro
Full-career season history (8 scored seasons)
Year
Team
GP
GS
Snaps
Snap-z
AV
AV/snap
PB
AP1
AP2
2015
CLE
16
9
565
1.5
5
8.8
2016
CLE
16
5
490
1.0
5
10.2
2017
CLE
16
9
573
1.4
6
10.5
2018
CLE
16
3
471
0.9
4
8.5
2019
HOU
16
7
524
1.0
7
13.4
2020
HOU
11
5
357
0.5
3
8.4
2021
MIA
5
3
149
-0.5
2
13.4
2022
BUF
1
0
12
-1.2
0
0.0
How to read this
The current model groups outcomes into three buckets: opportunity (games, starts, snap-z), quality (on-team AV, AV/snap quality when available), and recognition (Pro Bowl, AP1).
Season rows show full-career context across every team. The draft-credit cards above contain the team-specific totals used for GM accountability. Snap-z is position/year-normalized playing time; AV/snap is shown as AV per 1,000 snaps where snap evidence exists.
AP2, full-career AV, HOF, and All-Decade are displayed as context only. They are not active outcomes in the current θ model.
Pre-2013 playing-time rows may show "—" where weekly snap evidence is unavailable; AV/snap quality is snap-era only.