Games: direct team-season record. Starts: direct team-season record.
A Bad pick
Charlie Heck was Bill O'Brien's 4th-best of 12 picks across his career.
His retained-value contribution score (opportunity plus quality plus recognition, with related outcomes collapsed inside each bucket) is -0.42. This is a per-pick accountability metric, separate from Bill O'Brien's leaderboard composite θ.
The walkthrough below shows which bucket carried the pick: playing time, value quality, or league honors.
Opportunity
Did he earn the field?
Games played
41
on drafting team · 67 full-career
Games started
21
on drafting team · 29 full-career
Snap-z
-1.3
4 modeled seasons
Quality
Was that time valuable?
On-team AV
10
modeled; full weighted AV 15
AV / 1k snaps
6.8
1,480 snaps in rate base
AV-rate z
+0.0
position-year adjusted quality
Recognition
Did the league notice?
Pro Bowls
0
all on drafting team
AP1 All-Pro
0 AP1
all on drafting team · AP2 context 0
All-Decade
0
context only
Did this pick move Bill O'Brien's grade?
The first chart removes the time axis: every Bill O'Brien pick is sorted by retained contribution across opportunity, quality, and recognition. Charlie Heck totals -0.42. The second chart breaks that same contribution into the seasons when the evidence arrived. Opportunity and quality can move separately, which keeps high-snap, low-AV profiles from looking cleaner than they are.
Aggregate contribution by player
Incremental contribution by season
Above expectationBelow expectationCharlie HeckGM total -8.2Charlie Heck by season -1.0
How much retained production did Charlie Heck return vs. his slot?
Each mark below is one player's model value above slot. Light gray marks are slot-similar peers: Ts drafted within ±5 picks of Charlie Heck since 2010 (12 players).The score is the retained production/value bucket from the pick-residual model: on-team AV plus AV-rate quality, adjusted for draft slot, position, and era. Opportunity snaps and league honors are excluded.
Charlie HeckSlot-similar peers (12)
Cumulative value over time
Year-by-year running totals since draft. Left axis = games started. Right axis = honors (Pro Bowl / AP1 / AP2). Pre-2013 picks have no games-started line because that comes from per-game snap counts (not available for older players). Honors extend back to 1980.
Games started (cumulative)Pro BowlsAP1 All-ProAP2 All-Pro
Full-career season history (6 scored seasons)
Year
Team
GP
GS
Snaps
Snap-z
AV
AV/snap
PB
AP1
AP2
2020
HOU
3
2
119
-0.9
1
8.4
2021
HOU
15
13
877
0.9
5
5.7
2022
HOU
17
2
216
-0.6
2
9.3
2023
HOU
6
4
268
-0.6
2
7.5
2024
ARI, SF
9
2
154
-2.1
2
13.0
2025
TB
17
7
546
0.0
4
7.3
How to read this
The current model groups outcomes into three buckets: opportunity (games, starts, snap-z), quality (on-team AV, AV/snap quality when available), and recognition (Pro Bowl, AP1).
Season rows show full-career context across every team. The draft-credit cards above contain the team-specific totals used for GM accountability. Snap-z is position/year-normalized playing time; AV/snap is shown as AV per 1,000 snaps where snap evidence exists.
AP2, full-career AV, HOF, and All-Decade are displayed as context only. They are not active outcomes in the current θ model.
Pre-2013 playing-time rows may show "—" where weekly snap evidence is unavailable; AV/snap quality is snap-era only.