Games: direct team-season record. Starts: direct team-season record.
Long-career hit
Rob Sims became a 9-season, 125-game NFL player after going #128. The retained-value model still ranks him 32nd of 37 for Tim Ruskell because SEA only got 45 of those games.
His retained-value contribution score (opportunity plus quality plus recognition, with related outcomes collapsed inside each bucket) is -0.52. This is a per-pick accountability metric, separate from Tim Ruskell's leaderboard composite θ.
Full-career context prevents this from being labeled as a bad talent pick: the negative model score is about retained team value, not whether the draft identified an NFL-caliber player.
The walkthrough below shows which bucket carried the pick: playing time, value quality, or league honors.
Opportunity
Did he earn the field?
Games played
45
on drafting team · 125 full-career
Games started
34
on drafting team · 114 full-career
Snap-z
0.0
0 modeled seasons
Quality
Was that time valuable?
On-team AV
16
modeled; full weighted AV 46
AV / 1k snaps
—
snap-era only
AV-rate z
—
position-year adjusted quality
Recognition
Did the league notice?
Pro Bowls
0
all on drafting team
AP1 All-Pro
0 AP1
all on drafting team · AP2 context 0
All-Decade
0
context only
Did this pick move Tim Ruskell's grade?
The first chart removes the time axis: every Tim Ruskell pick is sorted by retained contribution across opportunity, quality, and recognition. Rob Sims totals -0.52. The second chart breaks that same contribution into the seasons when the evidence arrived. Opportunity and quality can move separately, which keeps high-snap, low-AV profiles from looking cleaner than they are.
Aggregate contribution by player
Incremental contribution by season
Above expectationBelow expectationRob SimsGM total +7.1Rob Sims by season -0.8
How much retained production did Rob Sims return vs. his slot?
Each mark below is one player's model value above slot. Light gray marks are slot-similar peers: Gs drafted within ±5 picks of Rob Sims since 2010 (6 players).The score is the retained production/value bucket from the pick-residual model: on-team AV plus AV-rate quality, adjusted for draft slot, position, and era. Opportunity snaps and league honors are excluded.
Rob SimsSlot-similar peers (6)
Cumulative value over time
Year-by-year running totals since draft. Left axis = games started. Right axis = honors (Pro Bowl / AP1 / AP2). Pre-2013 picks have no games-started line because that comes from per-game snap counts (not available for older players). Honors extend back to 1980.
Games started (cumulative)Pro BowlsAP1 All-ProAP2 All-Pro
Full-career season history (9 scored seasons)
Year
Team
GP
GS
Snaps
Snap-z
AV
AV/snap
PB
AP1
AP2
2006
SEA
14
3
—
—
2
—
2007
SEA
16
16
—
—
8
—
2008
SEA
1
1
—
—
0
—
2009
SEA
14
14
—
—
6
—
2010
DET
16
16
—
—
7
—
2011
DET
16
16
—
—
9
—
2012
DET
16
16
—
—
7
—
2013
DET
16
16
1,197
1.3
8
6.7
2014
DET
16
16
1,149
1.2
7
6.1
How to read this
The current model groups outcomes into three buckets: opportunity (games, starts, snap-z), quality (on-team AV, AV/snap quality when available), and recognition (Pro Bowl, AP1).
Season rows show full-career context across every team. The draft-credit cards above contain the team-specific totals used for GM accountability. Snap-z is position/year-normalized playing time; AV/snap is shown as AV per 1,000 snaps where snap evidence exists.
AP2, full-career AV, HOF, and All-Decade are displayed as context only. They are not active outcomes in the current θ model.
Pre-2013 playing-time rows may show "—" where weekly snap evidence is unavailable; AV/snap quality is snap-era only.